This guide is designed to provide a clear path to achieving all 10 endings in “Bloody Painter Dating Sim,” including 4 good endings and 6 bad endings. Additionally, it includes the mystery of the ‘LOCKED BOX’.
GOOD ENDING 1 (Different Worlds)
From the start of day 1, go through the cycle of earning BP’s favor. Choose dialogue and action options that don’t stress the need of escaping. Help him when he asks you about cutting the previously defrosted body- and use the key to unlock the door. Rather than rushing to safety, tend to his needs while he is sick. Once all of this has been completed, choose to go with him when he brings up his idea of leaving the cabin.
Day 0
- investigate everything and/or end investigation
- sleep
Day 1
* investigate and/or sleep (interact with the mattress)
Day 2
- investigate your meal and/or go to the door
- observe quietly
- admire the artworks
Day 3
- stab the corpse with the knife
Day 4
- stay and take care of him
- investigate the kitchen
- check out the fridge
- check out the cabinet
- end the kitchen investigation
- investigate the living room
- interact with the shelf
- grab the cocoa powder
- investigate the rest of the living room and/or end the investigation
- end the investigation again
Day 5
there is no choice based dialogue this day
Day 6
- ask carefully
- ask any or all of the questions, then end the conversation
- choose either to cook a normal meal or a human meat dish (this doesnt matter)
- choose to go with him
- hold his hand
GOOD ENDING 1/4 Different Worlds
GOOD ENDING 2 (Favorite Work)
Most of this is the same as GOOD ENDING 1. Choosing to stay rather than leave with BP on Day 6 is the only difference.
From the start of day 1, go through the cycle of earning BP’s favor. Choose dialogue and action options that don’t stress the need of escaping. Help him when he asks you about cutting the previously defrosted body- and use the key to unlock the door. Rather than rushing to safety, tend to his needs while he is sick. Once all of this has been completed, choose to stay at the cabin when he brings up his idea of leaving the cabin.
Day 0
- investigate everything and/or end investigation
- sleep
Day 1
* investigate and/or sleep (interact with the mattress)
Day 2
- investigate your meal and/or go to the door
- observe quietly
- admire the artworks
Day 3
- stab the corpse with the knife
Day 4
- stay and take care of him
- investigate the kitchen
- check out the fridge
- check out the cabinet
- end the kitchen investigation
- investigate the living room
- interact with the shelf
- grab the cocoa powder
- investigate the rest of the living room and/or end the investigation
- end the investigation again
Day 5
there is no choice based dialogue this day
Day 6
- ask carefully
- ask any or all of the questions, then end the conversation
- choose either to cook a normal meal or a human meat dish (this doesnt matter)
- choose to stay
GOOD ENDING 2/4 Favorite Work
GOOD ENDING 3 (Master And Disciple)
From the start of day 1, go through the cycle of earning BP’s favor. Choose dialogue and action options that don’t stress the need of escaping. Help him when he asks you about cutting the previously defrosted body- and use the key to unlock the door. Rather than rushing to safety, tend to his needs while he is sick. Once all of this has been completed, choose to stay at the cabin when he brings up his idea of leaving the cabin. After you ask what he prefers, don’t pick an action and just wait until the timer runs out. After you are shot in the leg. say that your reason for going with him is that you want to follow him.
Day 0
- investigate everything and/or end investigation
- sleep
Day 1
- investigate and/or sleep (interact with the mattress)
Day 2
- investigate your meal and/or go to the door
- observe quietly
- admire the artworks
Day 3
- stab the corpse with the knife
Day 4
- stay and take care of him
- investigate the kitchen
- check out the fridge
- check out the cabinet
- end the kitchen investigation
- investigate the living room
- interact with the shelf
- grab the cocoa powder
- investigate the rest of the living room and/or end the investigation
- end the investigation again
Day 5
there is no choice based dialogue this day
Day 6
- ask carefully
- ask any or all of the questions, then end the conversation
- choose either to cook a normal meal or a human meat dish (this doesnt matter)
- choose to go with him
- don’t pick an answer
Day 7
- I want to follow him
GOOD ENDING 3/4 Master And Disciple
GOOD ENDING 4 (Madmen’s House)
Most of this is the same as GOOD ENDING 3. Choosing the dialoge option “he and I are the same kind” on Day 7 is the only difference.
From the start of day 1, go through the cycle of earning BP’s favor. Choose dialogue and action options that don’t stress the need of escaping. Help him when he asks you about cutting the previously defrosted body- and use the key to unlock the door. Rather than rushing to safety, tend to his needs while he is sick. Once all of this has been completed, choose to stay at the cabin when he brings up his idea of leaving the cabin. After you ask what he prefers, don’t pick an action and just wait until the timer runs out. After you are shot in the leg. say that your reason for going with him is that you and him are the same kind.
Day 0
- investigate everything and/or end investigation
- sleep
Day 1
- investigate and/or sleep (interact with the mattress)
Day 2
- investigate your meal and/or go to the door
- observe quietly
- admire the artworks
Day 3
- stab the corpse with the knife
Day 4
- stay and take care of him
- investigate the kitchen
- check out the fridge
- check out the cabinet
- end the kitchen investigation
- investigate the living room
- interact with the shelf
- grab the cocoa powder
- investigate the rest of the living room and/or end the investigation
- end the investigation again
Day 5
there is no choice based dialogue this day
Day 6
- ask carefully
- ask any or all of the questions, then end the conversation
- choose either to cook a normal meal or a human meat dish (this doesnt matter)
- choose to go with him
- don’t pick an answer
Day 7
- he and I are the same kind
GOOD ENDING 4/4 Madmen’s House
BAD ENDING 1 (Messy Is Unacceptable)
Day 0
- investigate everything and/or end investigation
- knock over the meal
- yell for help
- sleep
BAD ENDING 1/6 Messy Is Unacceptable
BAD ENDING 2 (You’re Not Even Good Enough To Be Material)
Day 0
- investigate everything and/or end investigation
- sleep
Day 1
- investigate and/or sleep (interact with the mattress)
Day 2
- investigate your meal and/or go to the door
- yell for help
- “F****ck!!!”
BAD ENDING 2/6 You’re Not Even Good Enough To Be Material
BAD ENDING 3 (Lamb To The Slaughter)
Day 0
- investigate everything and/or end investigation
- sleep
Day 1
- investigate and/or sleep (interact with the mattress)
Day 2
- investigate your meal and/or go to the door
- yell for help
- run away
BAD ENDING 3/6 Lamb To The Slaughter
BAD ENDING 4 (Smartass)
Day 0
- investigate everything and/or end investigation
- sleep
Day 1
* investigate and/or sleep (interact with the mattress)
Day 2
- investigate your meal and/or go to the door
- yell for help
- admire the artworks
Day 3
- attack him with the surgical knife
BAD ENDING 4/6 Smartass
BAD ENDING 5 (Too Soft-Hearted)
Day 0
- investigate everything and/or end investigation
- sleep
Day 1
- investigate and/or sleep (interact with the mattress)
Day 2
- investigate your meal and/or go to the door
- yell for help
- admire the artworks
Day 3
- can’t do it
BAD ENDING 5/6 Too Soft-Hearted
BAD ENDING 6 (Beware Of Traps)
Day 0
- investigate everything and/or end investigation
- sleep
Day 1
* investigate and/or sleep (interact with the mattress)
Day 2
- investigate your meal and/or go to the door
- yell for help
- admire the artworks
Day 3
- stab the corpse
Day 4
- take the opportunity to escape
BAD ENDING 6/6 Beware Of Traps
SECRETS
While investigating the living room on day 4, you come across a locked box when looking through the shelves.
The code is: 1001
This is the month and day of BP’s birthday. (October 10th- 10/01)
You can find this information when rummaging through the bookcase.
Upon unlocking the box, you are met with a random jumble of letters and numbers.
It is as follows: v=2FTp3SlilA0
Copying and pasting this in the youtube link format, you get this link.
“I saw him there” He repeated
At 0.05 seconds there is another photo that reveals the message:
He called the police anxiously, so many times that the police decided to ignore him
At 0.41 seconds there is, you guessed it, another photo that reveals the final message:
“Dr. Christopher is still alive yet he lives in fear”
The title of the video, 48,65,6C,6C,6F,54,68,65,72,65,3A,29 seems to be a code. I have not been able to decode it.
In the description of this video, we get a google file link and a link to a website.
Google file link: https://drive.google.com/file/d/1Ie-WKXZv5oFagPf7Xy6s15W1rVodZgx_/view
Website link:: https://2010delucat.wixsite.com/bloodypainter
The google file shows clips of a notebook as well as newspaper files and BP’s house layout. The website shows a picture of BP(?) with the words “you found me 🙂” at the end of the screen.
Within the website, there a few hyperlinks that direct you to multiple places in the website. All of which are in Chinese.