ICBM: Escalation – Warplan Guide (All You Should Know)

Welcome to the comprehensive guide on the warplan feature in ICBM: Escalation. This guide will walk you through the intricacies of creating and executing warplans, providing you with the knowledge to strategically deploy your nuclear …

Welcome to the comprehensive guide on the warplan feature in ICBM: Escalation. This guide will walk you through the intricacies of creating and executing warplans, providing you with the knowledge to strategically deploy your nuclear arsenal effectively.

 

Introduction

This is a basic guide on what the warplan feature is, what each option does, and how to use it.

Why Use a Warplan

The warplan feature is your way to sort of set up the “Big Red Button”. If gives you a single (or a few) buttons to quickly press when things go from bad to worse. As time is critical in either a first strike or response situation you will want to configure your warplan BEFORE nuclear war breaks out.

In the late game you may end up with dozens of launch platforms from bombers, subs, ships, and of course silos. Ordering all of around manually as a massive wave of weapons close in on your cities is not going to produce good results typically.

Execute Vs Emergency Execute

This is maybe the most important option to be aware of

Execute – This option will respect Syncronize Attack and Timed Destruction if selected. The time shown on the launch icon, in this case 1:29 is how long before things start exploding. This factors in aircraft and missile travel times, SSBN surfacing time, and warm up or deployment time for certain launchers. This option is better for a first strike against the AI. Be aware a human player may guess what an SSBN and a long train of bombers means before the missiles actually start flying.

Emergency Execute – This is send everything now, it will ignore Timed Destruction and Syncronize Attack and just seek to get everything out as soon as possible. This option is better for a response to an incoming attack.

Warplan Options

Note – This information is based on my own observations and I am not clear on the exact logic of some of these. This is especially true of Select Best Config.

Suicide Mission – By default aircraft including long range bombers will select targets within their range. This option will allow them to select targets outside of their safe return range resulting in one way missions. The logic of if they perform a one way mission with this on is down to the available targets. If a priority 1 target is available within range they will select that over a priority 2 target outside of their range.

You can see this range by clicking on the aircraft in question.The area in yellow is range where it can return. Purple is past the point of no return and can let you eek out a little more range. This is more important for early generation aircraft than late game ones.

Allow Overkill – By default the warplan will task only enough warheads or assets to a target to ensure its destruction. However in late game situations with complex defenses a single weapon may not be enough. Allow Overkill will opt to clear out Priority 1s even if 2s are available. This means if there is 1 target and 5 silos all five will launch at the target instead of moving down the chain.

Select Best Config – Possible the most confusing option this option attempts to match ideal weapons and targets. It will use 100kt weapons on softer targets and heavier weapons on cities or other hard targets.

Synchronize Attack – This option will attempt to ensure all platforms launch at the same time. This is very useful for a first strike.

Time Destruction – With this option when using a non emergency execute all warheads will land at the same time. This can be very useful in a first strike.

Auto Continue – By default a warplan will stay on. So if you execute a warplan and it destroys all selected targets it will attack again as soon as a new valid target appears such as a silo. If you turn this option off the warplan will end once no more targets remain. This is very useful for ensuring the warplan doesn’t nuke something you didn’t mean to.

Auto Build Warheads – This option will load up your production queue with weapons to keep things rolling. Not sure how it decides what to build

Allow Nuclear Weapons – Self explanatory and turned on by default. If this option is turned off the warplan will use all other allowed conventional or Bio/Chem weapons. Turning this option off is very useful for setting up a conventional war plan before nuclear war is on the table.

Allow Bio/Chem Weapons – Same as above, turning this off will stop the warplan from using Biological or chemical weapons

Layering Warplans

Warplan auto target selection can sometimes not be enough for complex situations. For example you may want your silos to only target other silos, a few but not all of your airbases to use ALBM to target softer targets, and your SSBNs to target cities. To do this you have to layer warplans which is more of an advanced tactic.

This is frankly often not needed but can be fun to try and squeeze the most boom out of your platforms.

So for example I can create a plan and tell my silots to only target other silos. I can then give it a custom icon to help me remember what it is by clicking on the icons at the top

Next I can create a bomber plan that has my airbases going after only cities

If I have multiple warplans that include a platform type I can manually select which platform does which warplan. By default they do both and will try and balance the two plans. Simply clicking on the plan icon on the platform will remove it from that plan.

Credit: Cripto

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